


History
v0.01 - Initial release
v0.02 - Added back node building code.
Swapped ; and ' keys around.
Made Insert key and Ins key (keypad 0) perform same function.
Log file (produced in debugging mode) now written to
<DethLog$Dir>.deth/log (which defaults to
<Deth$Dir>.deth/log) instead of current directory.
Added support for A5000 via use of MODE 28.
v0.03 - Delete key now performs same action as backspace key.
Checks during filename input when saving removed to allow
more flexibility in filenames.
If an invalid filename is given when saving a wad file, a
warning is given rather than exiting with an error.
v0.04 - Fixed small problem with floor/ceiling textures.
v0.05 - Added MODE 32 for A5000.
Changed file access of ini file save from append to
overwrite.
Out of memory errors sent to log file.
ini file backup saved in <Deth$Dir> instead of current
directory.
v0.06 - Added support for compressed WADS.
Ins key now treated as 0.
Speed/code improvements by Darren Salt including:-
Auto A5000 detection.
Keyboard handler.
Fixed bug in nodes builder.
v0.07 - If when saving, the file can't be opened, Deth now displays
an error box rather than quiting.
Fixed malloc failed error when two saves are made one after
the other and the filename doesn't have an extension.
Fixed problem where clicking on Misc menu caused selection to
be altered.
v1.00 - Fixed crash which occurred if ini file was locked when saved to.
v1.01 - Attempts to fix infinite loop problem in nodes builder at the
expense of some possible minor graphical glitches in resulting
levels.
leenoar@ukos.com